clang 20.0.0git
Linkage.h
Go to the documentation of this file.
1//===- Linkage.h - Linkage enumeration and utilities ------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9/// \file
10/// Defines the Linkage enumeration and various utility functions.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CLANG_BASIC_LINKAGE_H
15#define LLVM_CLANG_BASIC_LINKAGE_H
16
17#include "llvm/Support/ErrorHandling.h"
18#include <utility>
19
20namespace clang {
21
22/// Describes the different kinds of linkage
23/// (C++ [basic.link], C99 6.2.2) that an entity may have.
24enum class Linkage : unsigned char {
25 // Linkage hasn't been computed.
26 Invalid = 0,
27
28 /// No linkage, which means that the entity is unique and
29 /// can only be referred to from within its scope.
30 None,
31
32 /// Internal linkage, which indicates that the entity can
33 /// be referred to from within the translation unit (but not other
34 /// translation units).
36
37 /// External linkage within a unique namespace.
38 ///
39 /// From the language perspective, these entities have external
40 /// linkage. However, since they reside in an anonymous namespace,
41 /// their names are unique to this translation unit, which is
42 /// equivalent to having internal linkage from the code-generation
43 /// point of view.
45
46 /// No linkage according to the standard, but is visible from other
47 /// translation units because of types defined in a inline function.
49
50 /// Module linkage, which indicates that the entity can be referred
51 /// to from other translation units within the same module, and indirectly
52 /// from arbitrary other translation units through inline functions and
53 /// templates in the module interface.
54 Module,
55
56 /// External linkage, which indicates that the entity can
57 /// be referred to from other translation units.
59};
60
61/// Describes the different kinds of language linkage
62/// (C++ [dcl.link]) that an entity may have.
67};
68
69/// A more specific kind of linkage than enum Linkage.
70///
71/// This is relevant to CodeGen and AST file reading.
78};
79
81 return L <= GVA_DiscardableODR;
82}
83
84/// Do we know that this will be the only definition of this symbol (excluding
85/// inlining-only definitions)?
87 return L == GVA_Internal || L == GVA_StrongExternal;
88}
89
91 switch (L) {
93 llvm_unreachable("Linkage hasn't been computed!");
94 case Linkage::None:
97 return false;
99 case Linkage::Module:
101 return true;
102 }
103 llvm_unreachable("Unhandled Linkage enum");
104}
105
107 switch (L) {
109 return Linkage::External;
111 return Linkage::None;
112 default:
113 return L;
114 }
115}
116
119}
120
121/// Compute the minimum linkage given two linkages.
122///
123/// The linkage can be interpreted as a pair formed by the formal linkage and
124/// a boolean for external visibility. This is just what getFormalLinkage and
125/// isExternallyVisible return. We want the minimum of both components. The
126/// Linkage enum is defined in an order that makes this simple, we just need
127/// special cases for when VisibleNoLinkage would lose the visible bit and
128/// become NoLinkage.
130 if (L2 == Linkage::VisibleNone)
131 std::swap(L1, L2);
132 if (L1 == Linkage::VisibleNone) {
133 if (L2 == Linkage::Internal)
134 return Linkage::None;
135 if (L2 == Linkage::UniqueExternal)
136 return Linkage::None;
137 }
138 return L1 < L2 ? L1 : L2;
139}
140
141} // namespace clang
142
143#endif // LLVM_CLANG_BASIC_LINKAGE_H
Describes a module or submodule.
Definition: Module.h:105
The JSON file list parser is used to communicate input to InstallAPI.
GVALinkage
A more specific kind of linkage than enum Linkage.
Definition: Linkage.h:72
@ GVA_StrongODR
Definition: Linkage.h:77
@ GVA_StrongExternal
Definition: Linkage.h:76
@ GVA_AvailableExternally
Definition: Linkage.h:74
@ GVA_DiscardableODR
Definition: Linkage.h:75
@ GVA_Internal
Definition: Linkage.h:73
Linkage minLinkage(Linkage L1, Linkage L2)
Compute the minimum linkage given two linkages.
Definition: Linkage.h:129
Linkage getFormalLinkage(Linkage L)
Definition: Linkage.h:106
LanguageLinkage
Describes the different kinds of language linkage (C++ [dcl.link]) that an entity may have.
Definition: Linkage.h:63
@ CLanguageLinkage
Definition: Linkage.h:64
@ CXXLanguageLinkage
Definition: Linkage.h:65
@ NoLanguageLinkage
Definition: Linkage.h:66
bool isUniqueGVALinkage(GVALinkage L)
Do we know that this will be the only definition of this symbol (excluding inlining-only definitions)...
Definition: Linkage.h:86
Linkage
Describes the different kinds of linkage (C++ [basic.link], C99 6.2.2) that an entity may have.
Definition: Linkage.h:24
@ VisibleNone
No linkage according to the standard, but is visible from other translation units because of types de...
@ None
No linkage, which means that the entity is unique and can only be referred to from within its scope.
@ UniqueExternal
External linkage within a unique namespace.
@ Internal
Internal linkage, which indicates that the entity can be referred to from within the translation unit...
@ External
External linkage, which indicates that the entity can be referred to from other translation units.
@ Module
Module linkage, which indicates that the entity can be referred to from other translation units withi...
bool isDiscardableGVALinkage(GVALinkage L)
Definition: Linkage.h:80
bool isExternalFormalLinkage(Linkage L)
Definition: Linkage.h:117
@ None
The alignment was not explicit in code.
bool isExternallyVisible(Linkage L)
Definition: Linkage.h:90