Standard C++ Modules

Introduction

The term module is ambiguous, as it is used to mean multiple things in Clang. For Clang users, a module may refer to an Objective-C Module, Clang Module (also called a Clang Header Module) or a C++20 Module (or a Standard C++ Module). The implementation of all these kinds of modules in Clang shares a lot of code, but from the perspective of users their semantics and command line interfaces are very different. This document is an introduction to the use of C++20 modules in Clang. In the remainder of this document, the term module will refer to Standard C++20 modules and the term Clang module will refer to the Clang Modules extension.

In terms of the C++ Standard, modules consist of two components: “Named Modules” or “Header Units”. This document covers both.

Standard C++ Named modules

In order to better understand the compiler’s behavior, it is helpful to understand some terms and definitions for readers who are not familiar with the C++ feature. This document is not a tutorial on C++; it only introduces necessary concepts to better understand use of modules in a project.

Background and terminology

Module and module unit

A module consists of one or more module units. A module unit is a special kind of translation unit. A module unit should almost always start with a module declaration. The syntax of the module declaration is:

[export] module module_name[:partition_name];

Terms enclosed in [] are optional. module_name and partition_name follow the rules for a C++ identifier, except that they may contain one or more period (.) characters. Note that a . in the name has no semantic meaning and does not imply any hierarchy.

In this document, module units are classified as:

  • Primary module interface unit

  • Module implementation unit

  • Module partition interface unit

  • Internal module partition unit

A primary module interface unit is a module unit whose module declaration is export module module_name; where module_name denotes the name of the module. A module should have one and only one primary module interface unit.

A module implementation unit is a module unit whose module declaration is module module_name;. Multiple module implementation units can be declared in the same module.

A module partition interface unit is a module unit whose module declaration is export module module_name:partition_name;. The partition_name should be unique within any given module.

An internal module partition unit is a module unit whose module declaration is module module_name:partition_name;. The partition_name should be unique within any given module.

In this document, we use the following terms:

  • A module interface unit refers to either a primary module interface unit or a module partition interface unit.

  • An importable module unit refers to either a module interface unit or an internal module partition unit.

  • A module partition unit refers to either a module partition interface unit or an internal module partition unit.

Built Module Interface

A Built Module Interface (or BMI) is the precompiled result of an importable module unit.

Global module fragment

The global module fragment (or GMF) is the code between the module; and the module declaration within a module unit.

How to build projects using modules

Quick Start

Let’s see a “hello world” example that uses modules.

// Hello.cppm
module;
#include <iostream>
export module Hello;
export void hello() {
  std::cout << "Hello World!\n";
}

// use.cpp
import Hello;
int main() {
  hello();
  return 0;
}

Then, on the command line, invoke Clang like:

$ clang++ -std=c++20 Hello.cppm --precompile -o Hello.pcm
$ clang++ -std=c++20 use.cpp -fmodule-file=Hello=Hello.pcm Hello.pcm -o Hello.out
$ ./Hello.out
Hello World!

In this example, we make and use a simple module Hello which contains only a primary module interface unit named Hello.cppm.

A more complex “hello world” example which uses the 4 kinds of module units is:

// M.cppm
export module M;
export import :interface_part;
import :impl_part;
export void Hello();

// interface_part.cppm
export module M:interface_part;
export void World();

// impl_part.cppm
module;
#include <iostream>
#include <string>
module M:impl_part;
import :interface_part;

std::string W = "World.";
void World() {
  std::cout << W << std::endl;
}

// Impl.cpp
module;
#include <iostream>
module M;
void Hello() {
  std::cout << "Hello ";
}

// User.cpp
import M;
int main() {
  Hello();
  World();
  return 0;
}

Then, back on the command line, invoke Clang with:

# Precompiling the module
$ clang++ -std=c++20 interface_part.cppm --precompile -o M-interface_part.pcm
$ clang++ -std=c++20 impl_part.cppm --precompile -fprebuilt-module-path=. -o M-impl_part.pcm
$ clang++ -std=c++20 M.cppm --precompile -fprebuilt-module-path=. -o M.pcm
$ clang++ -std=c++20 Impl.cpp -fprebuilt-module-path=. -c -o Impl.o

# Compiling the user
$ clang++ -std=c++20 User.cpp -fprebuilt-module-path=. -c -o User.o

# Compiling the module and linking it together
$ clang++ -std=c++20 M-interface_part.pcm -fprebuilt-module-path=. -c -o M-interface_part.o
$ clang++ -std=c++20 M-impl_part.pcm -fprebuilt-module-path=. -c -o M-impl_part.o
$ clang++ -std=c++20 M.pcm -fprebuilt-module-path=. -c -o M.o
$ clang++ User.o M-interface_part.o  M-impl_part.o M.o Impl.o -o a.out

We explain the options in the following sections.

How to enable standard C++ modules

Standard C++ modules are enabled automatically when the language standard mode is -std=c++20 or newer.

How to produce a BMI

To generate a BMI for an importable module unit, use either the --precompile or -fmodule-output command line options.

The --precompile option generates the BMI as the output of the compilation with the output path specified using the -o option.

The -fmodule-output option generates the BMI as a by-product of the compilation. If -fmodule-output= is specified, the BMI will be emitted to the specified location. If -fmodule-output and -c are specified, the BMI will be emitted in the directory of the output file with the name of the input file with the extension .pcm. Otherwise, the BMI will be emitted in the working directory with the name of the input file with the extension .pcm.

Generating BMIs with --precompile is referred to as two-phase compilation because it takes two steps to compile a source file to an object file. Generating BMIs with -fmodule-output is called one-phase compilation. The one-phase compilation model is simpler for build systems to implement while the two-phase compilation has the potential to compile faster due to higher parallelism. As an example, if there are two module units A and B, and B depends on A, the one-phase compilation model needs to compile them serially, whereas the two-phase compilation model is able to be compiled as soon as A.pcm is available, and thus can be compiled simultaneously as the A.pcm to A.o compilation step.

File name requirements

By convention, importable module unit files should use .cppm (or .ccm, .cxxm, or .c++m) as a file extension. Module implementation unit files should use .cpp (or .cc, .cxx, or .c++) as a file extension.

A BMI should use .pcm as a file extension. The file name of the BMI for a primary module interface unit should be module_name.pcm. The file name of a BMI for a module partition unit should be module_name-partition_name.pcm.

Clang may fail to build the module if different extensions are used. For example, if the filename of an importable module unit ends with .cpp instead of .cppm, then Clang cannot generate a BMI for the importable module unit with the --precompile option because the --precompile option would only run the preprocessor (-E). If using a different extension than the conventional one for an importable module unit you can specify -x c++-module before the file. For example,

// Hello.cpp
module;
#include <iostream>
export module Hello;
export void hello() {
  std::cout << "Hello World!\n";
}

// use.cpp
import Hello;
int main() {
  hello();
  return 0;
}

In this example, the extension used by the module interface is .cpp instead of .cppm, so it cannot be compiled like the previous example, but it can be compiled with:

$ clang++ -std=c++20 -x c++-module Hello.cpp --precompile -o Hello.pcm
$ clang++ -std=c++20 use.cpp -fprebuilt-module-path=. Hello.pcm -o Hello.out
$ ./Hello.out
Hello World!

Module name requirements

[module.unit]p1:

All module-names either beginning with an identifier consisting of std followed by zero or more digits or containing a reserved identifier ([lex.name]) are reserved and shall not be specified in a module-declaration; no diagnostic is required. If any identifier in a reserved module-name is a reserved identifier, the module name is reserved for use by C++ implementations; otherwise it is reserved for future standardization.

Therefore, none of the following names are valid by default:

std
std1
std.foo
__test
// and so on ...

Using a reserved module name is strongly discouraged, but -Wno-reserved-module-identifier can be used to suppress the warning.

Specifying dependent BMIs

There are 3 ways to specify a dependent BMI:

  1. -fprebuilt-module-path=<path/to/directory>.

  2. -fmodule-file=<path/to/BMI> (Deprecated).

  3. -fmodule-file=<module-name>=<path/to/BMI>.

The -fprebuilt-module-path option specifies the path to search for dependent BMIs. Multiple paths may be specified, similar to using -I to specify a search path for header files. When importing a module M, the compiler looks for M.pcm in the directories specified by -fprebuilt-module-path. Similarly, when importing a partition module unit M:P, the compiler looks for M-P.pcm in the directories specified by -fprebuilt-module-path.

The -fmodule-file=<path/to/BMI> option causes the compiler to load the specified BMI directly. The -fmodule-file=<module-name>=<path/to/BMI> option causes the compiler to load the specified BMI for the module specified by <module-name> when necessary. The main difference is that -fmodule-file=<path/to/BMI> will load the BMI eagerly, whereas -fmodule-file=<module-name>=<path/to/BMI> will only load the BMI lazily, as will -fprebuilt-module-path. The -fmodule-file=<path/to/BMI> option for named modules is deprecated and will be removed in a future version of Clang.

When these options are specified in the same invocation of the compiler, the -fmodule-file=<path/to/BMI> option takes precedence over -fmodule-file=<module-name>=<path/to/BMI>, which takes precedence over -fprebuilt-module-path=<path/to/directory>.

Note: all dependant BMIs must be specified explicitly, either directly or indirectly dependent BMIs explicitly. See https://github.com/llvm/llvm-project/issues/62707 for details.

When compiling a module implementation unit, the BMI of the corresponding primary module interface unit must be specified because a module implementation unit implicitly imports the primary module interface unit.

[module.unit]p8

A module-declaration that contains neither an export-keyword nor a module-partition implicitly imports the primary module interface unit of the module as if by a module-import-declaration.

The -fprebuilt-module-path=<path/to/directory>, -fmodule-file=<path/to/BMI>, and -fmodule-file=<module-name>=<path/to/BMI> options may be specified multiple times. For example, the command line to compile M.cppm in the previous example could be rewritten as:

$ clang++ -std=c++20 M.cppm --precompile -fmodule-file=M:interface_part=M-interface_part.pcm -fmodule-file=M:impl_part=M-impl_part.pcm -o M.pcm

When there are multiple -fmodule-file=<module-name>= options for the same <module-name>, the last -fmodule-file=<module-name>= overrides the previous -fmodule-file=<module-name>= option.

Remember that module units still have an object counterpart to the BMI

While module interfaces resemble traditional header files, they still require compilation. Module units are translation units, and need to be compiled to object files, which then need to be linked together as the following examples show.

For example, the traditional compilation processes for headers are like:

src1.cpp -+> clang++ src1.cpp --> src1.o ---,
hdr1.h  --'                                 +-> clang++ src1.o src2.o ->  executable
hdr2.h  --,                                 |
src2.cpp -+> clang++ src2.cpp --> src2.o ---'

And the compilation process for module units are like:

              src1.cpp ----------------------------------------+> clang++ src1.cpp -------> src1.o -,
(header unit) hdr1.h    -> clang++ hdr1.h ...    -> hdr1.pcm --'                                    +-> clang++ src1.o mod1.o src2.o ->  executable
              mod1.cppm -> clang++ mod1.cppm ... -> mod1.pcm --,--> clang++ mod1.pcm ... -> mod1.o -+
              src2.cpp ----------------------------------------+> clang++ src2.cpp -------> src2.o -'

As the diagrams show, we need to compile the BMI from module units to object files and then link the object files. (However, this cannot be done for the BMI from header units. See the section on header units for more details.

BMIs cannot be shipped in an archive to create a module library. Instead, the BMIs(*.pcm) are compiled into object files(*.o) and those object files are added to the archive instead.

clang-cl

clang-cl supports the same options as clang++ for modules as detailed above; there is no need to prefix these options with /clang:. Note that cl.exe options to emit/consume IFC files <https://devblogs.microsoft.com/cppblog/using-cpp-modules-in-msvc-from-the-command-line-part-1/> are not supported. The resultant precompiled modules are also not compatible for use with cl.exe.

We recommend that build system authors use the above-mentioned clang++ options with clang-cl to build modules.

Consistency Requirements

Modules can be viewed as a kind of cache to speed up compilation. Thus, like other caching techniques, it is important to maintain cache consistency which is why Clang does very strict checking for consistency.

Options consistency

Compiler options related to the language dialect for a module unit and its non-module-unit uses need to be consistent. Consider the following example:

// M.cppm
export module M;

// Use.cpp
import M;
$ clang++ -std=c++20 M.cppm --precompile -o M.pcm
$ clang++ -std=c++23 Use.cpp -fprebuilt-module-path=.

Clang rejects the example due to the inconsistent language standard modes. Not all compiler options are language dialect options, though. For example:

$ clang++ -std=c++20 M.cppm --precompile -o M.pcm
# Inconsistent optimization level.
$ clang++ -std=c++20 -O3 Use.cpp -fprebuilt-module-path=.
# Inconsistent debugging level.
$ clang++ -std=c++20 -g Use.cpp -fprebuilt-module-path=.

Although the optimization and debugging levels are inconsistent, these compilations are accepted because the compiler options do not impact the language dialect.

Note that the compiler currently doesn’t reject inconsistent macro definitions (this may change in the future). For example:

$ clang++ -std=c++20 M.cppm --precompile -o M.pcm
# Inconsistent optimization level.
$ clang++ -std=c++20 -O3 -DNDEBUG Use.cpp -fprebuilt-module-path=.

Currently, Clang accepts the above example, though it may produce surprising results if the debugging code depends on consistent use of NDEBUG in other translation units.

Source Files Consistency

Clang may open the input files1` of a BMI during the compilation. This implies that when Clang consumes a BMI, all the input files need to be present in the original path and with the original contents.

To overcome these requirements and simplify cases like distributed builds and sandboxed builds, users can use the -fmodules-embed-all-files flag to embed all input files into the BMI so that Clang does not need to open the corresponding file on disk.

When the -fmodules-embed-all-files flag are enabled, Clang explicitly emits the source code into the BMI file, the contents of the BMI file contain a sufficiently verbose representation to reproduce the original source file.

1` Input files: The source files which took part in the compilation of the BMI. For example:

// M.cppm
module;
#include "foo.h"
export module M;

// foo.h
#pragma once
#include "bar.h"

The M.cppm, foo.h and bar.h are input files for the BMI of M.cppm.

Object definition consistency

The C++ language requires that declarations of the same entity in different translation units have the same definition, which is known as the One Definition Rule (ODR). Without modules, the compiler cannot perform strong ODR violation checking because it only sees one translation unit at a time. With the use of modules, the compiler can perform checks for ODR violations across translation units.

However, the current ODR checking mechanisms are not perfect. There are a significant number of false positive ODR violation diagnostics, where the compiler incorrectly diagnoses two identical declarations as having different definitions. Further, true positive ODR violations are not always reported.

To give a better user experience, improve compilation performance, and for consistency with MSVC, ODR checking of declarations in the global module fragment is disabled by default. These checks can be enabled by specifying -Xclang -fno-skip-odr-check-in-gmf when compiling. If the check is enabled and you encounter incorrect or missing diagnostics, please report them via the community issue tracker.

Privacy Issue

BMIs are not and should not be treated as an information hiding mechanism. They should always be assumed to contain all the information that was used to create them, in a recoverable form.

ABI Impacts

This section describes the new ABI changes brought by modules. Only changes to the Itanium C++ ABI are covered.

Name Mangling

The declarations in a module unit which are not in the global module fragment have new linkage names.

For example,

export module M;
namespace NS {
  export int foo();
}

The linkage name of NS::foo() is _ZN2NSW1M3fooEv. This couldn’t be demangled by previous versions of the debugger or demangler. As of LLVM 15.x, llvm-cxxfilt can be used to demangle this:

$ llvm-cxxfilt _ZN2NSW1M3fooEv
  NS::foo@M()

The result should be read as NS::foo() in module M.

The ABI implies that something cannot be declared in a module unit and defined in a non-module unit (or vice-versa), as this would result in linking errors.

Despite this, it is possible to implement declarations with a compatible ABI in a module unit by using a language linkage specifier because the declarations in the language linkage specifier are attached to the global module fragment. For example:

export module M;
namespace NS {
  export extern "C++" int foo();
}

Now the linkage name of NS::foo() will be _ZN2NS3fooEv.

Module Initializers

All importable module units are required to emit an initializer function to handle the dynamic initialization of non-inline variables in the module unit. The importable module unit has to emit the initializer even if there is no dynamic initialization; otherwise, the importer may call a nonexistent function. The initializer function emits calls to imported modules first followed by calls to all to of the dynamic initializers in the current module unit.

Translation units that explicitly or implicitly import a named module must call the initializer functions of the imported named module within the sequence of the dynamic initializers in the translation unit. Initializations of entities at namespace scope are appearance-ordered. This (recursively) extends to imported modules at the point of appearance of the import declaration.

If the imported module is known to be empty, the call to its initializer may be omitted. Additionally, if the imported module is known to have already been imported, the call to its initializer may be omitted.

Reduced BMI

To support the two-phase compilation model, Clang puts everything needed to produce an object into the BMI. However, other consumers of the BMI generally don’t need that information. This makes the BMI larger and may introduce unnecessary dependencies for the BMI. To mitigate the problem, Clang has a compiler option to reduce the information contained in the BMI. These two formats are known as Full BMI and Reduced BMI, respectively.

Users can use the -fmodules-reduced-bmi option to produce a Reduced BMI.

For the one-phase compilation model (CMake implements this model), with -fmodules-reduced-bmi, the generated BMI will be a Reduced BMI automatically. (The output path of the BMI is specified by -fmodule-output= as usual with the one-phase compilation model).

It is also possible to produce a Reduced BMI with the two-phase compilation model. When -fmodules-reduced-bmi, --precompile, and -fmodule-output= are specified, the generated BMI specified by -o will be a full BMI and the BMI specified by -fmodule-output= will be a Reduced BMI. The dependency graph in this case would look like:

module-unit.cppm --> module-unit.full.pcm -> module-unit.o
                  |
                  -> module-unit.reduced.pcm -> consumer1.cpp
                                             -> consumer2.cpp
                                             -> ...
                                             -> consumer_n.cpp

Clang does not emit diagnostics when -fmodules-reduced-bmi is used with a non-module unit. This design permits users of the one-phase compilation model to try using reduced BMIs without needing to modify the build system. The two-phase compilation module requires build system support.

In a Reduced BMI, Clang does not emit unreachable entities from the global module fragment, or definitions of non-inline functions and non-inline variables. This may not be a transparent change.

Consider the following example:

// foo.h
namespace N {
  struct X {};
  int d();
  int e();
  inline int f(X, int = d()) { return e(); }
  int g(X);
  int h(X);
}

// M.cppm
module;
#include "foo.h"
export module M;
template<typename T> int use_f() {
  N::X x;                       // N::X, N, and :: are decl-reachable from use_f
  return f(x, 123);             // N::f is decl-reachable from use_f,
                                // N::e is indirectly decl-reachable from use_f
                                //   because it is decl-reachable from N::f, and
                                // N::d is decl-reachable from use_f
                                //   because it is decl-reachable from N::f
                                //   even though it is not used in this call
}
template<typename T> int use_g() {
  N::X x;                       // N::X, N, and :: are decl-reachable from use_g
  return g((T(), x));           // N::g is not decl-reachable from use_g
}
template<typename T> int use_h() {
  N::X x;                       // N::X, N, and :: are decl-reachable from use_h
  return h((T(), x));           // N::h is not decl-reachable from use_h, but
                                // N::h is decl-reachable from use_h<int>
}
int k = use_h<int>();
  // use_h<int> is decl-reachable from k, so
  // N::h is decl-reachable from k

// M-impl.cpp
module M;
int a = use_f<int>();           // OK
int b = use_g<int>();           // error: no viable function for call to g;
                                // g is not decl-reachable from purview of
                                // module M's interface, so is discarded
int c = use_h<int>();           // OK

In the above example, the function definition of N::g is elided from the Reduced BMI of M.cppm. Then the use of use_g<int> in M-impl.cpp fails to instantiate. For such issues, users can add references to N::g in the module purview of M.cppm to ensure it is reachable, e.g. using N::g;.

Support for Reduced BMIs is still experimental, but it may become the default in the future. The expected roadmap for Reduced BMIs as of Clang 19.x is:

  1. -fexperimental-modules-reduced-bmi was introduced in v19.x

  2. For v20.x, -fmodules-reduced-bmi is introduced as an equivalent non-experimental option. It is expected to stay opt-in for 1~2 releases, though the period depends on user feedback and may be extended.

  3. Finally, -fmodules-reduced-bmi will be the default. When that time comes, the term BMI will refer to the Reduced BMI and the Full BMI will only be meaningful to build systems which elect to support two-phase compilation.

Experimental Non-Cascading Changes

This section is primarily for build system vendors. For end compiler users, if you don’t want to read it all, this is helpful to reduce recompilations. We encourage build system vendors and end users try this out and bring feedback.

Before Clang 19, a change in BMI of any (transitive) dependency would cause the outputs of the BMI to change. Starting with Clang 19, changes to non-direct dependencies should not directly affect the output BMI, unless they affect the results of the compilations. We expect that there are many more opportunities for this optimization than we currently have realized and would appreaciate feedback about missed optimization opportunities. For example,

// m-partA.cppm
export module m:partA;

// m-partB.cppm
export module m:partB;
export int getB() { return 44; }

// m.cppm
export module m;
export import :partA;
export import :partB;

// useBOnly.cppm
export module useBOnly;
import m;
export int B() {
  return getB();
}

// Use.cc
import useBOnly;
int get() {
  return B();
}

To compile the project (for brevity, some commands are omitted.):

$ clang++ -std=c++20 m-partA.cppm --precompile -o m-partA.pcm
$ clang++ -std=c++20 m-partB.cppm --precompile -o m-partB.pcm
$ clang++ -std=c++20 m.cppm --precompile -o m.pcm -fprebuilt-module-path=.
$ clang++ -std=c++20 useBOnly.cppm --precompile -o useBOnly.pcm -fprebuilt-module-path=.
$ md5sum useBOnly.pcm
07656bf4a6908626795729295f9608da  useBOnly.pcm

If the interface of m-partA.cppm is changed to:

// m-partA.v1.cppm
export module m:partA;
export int getA() { return 43; }

and the BMI for useBOnly is recompiled as in:

$ clang++ -std=c++20 m-partA.cppm --precompile -o m-partA.pcm
$ clang++ -std=c++20 m-partB.cppm --precompile -o m-partB.pcm
$ clang++ -std=c++20 m.cppm --precompile -o m.pcm -fprebuilt-module-path=.
$ clang++ -std=c++20 useBOnly.cppm --precompile -o useBOnly.pcm -fprebuilt-module-path=.
$ md5sum useBOnly.pcm
07656bf4a6908626795729295f9608da  useBOnly.pcm

then the contents of useBOnly.pcm remain unchanged. Consequently, if the build system only bases recompilation decisions on directly imported modules, it becomes possible to skip the recompilation of Use.cc. It should be fine because the altered interfaces do not affect Use.cc in any way; the changes do not cascade.

When Clang generates a BMI, it records the hash values of all potentially contributory BMIs for the BMI being produced. This ensures that build systems are not required to consider transitively imported modules when deciding whether to recompile.

What is considered to be a potential contributory BMIs is currently unspecified. However, it is a severe bug for a BMI to remain unchanged following an observable change that affects its consumers.

Build systems may utilize this optimization by doing an update-if-changed operation to the BMI that is consumed from the BMI that is output by the compiler.

We encourage build systems to add an experimental mode that reuses the cached BMI when direct dependencies did not change, even if transitive dependencies did change.

Given there are potential compiler bugs, we recommend that build systems support this feature as a configurable option so that users can go back to the transitive change mode safely at any time.

Interactions with Reduced BMI

With reduced BMI, non-cascading changes can be more powerful. For example,

// A.cppm
export module A;
export int a() { return 44; }

// B.cppm
export module B;
import A;
export int b() { return a(); }
$ clang++ -std=c++20 A.cppm -c -fmodule-output=A.pcm  -fmodules-reduced-bmi -o A.o
$ clang++ -std=c++20 B.cppm -c -fmodule-output=B.pcm  -fmodules-reduced-bmi -o B.o -fmodule-file=A=A.pcm
$ md5sum B.pcm
6c2bd452ca32ab418bf35cd141b060b9  B.pcm

And let’s change the implementation for A.cppm into:

export module A;
int a_impl() { return 99; }
export int a() { return a_impl(); }

and recompile the example:

$ clang++ -std=c++20 A.cppm -c -fmodule-output=A.pcm  -fmodules-reduced-bmi -o A.o
$ clang++ -std=c++20 B.cppm -c -fmodule-output=B.pcm  -fmodules-reduced-bmi -o B.o -fmodule-file=A=A.pcm
$ md5sum B.pcm
6c2bd452ca32ab418bf35cd141b060b9  B.pcm

We should find the contents of B.pcm remains the same. In this case, the build system is allowed to skip recompilations of TUs which solely and directly depend on module B.

This only happens with a reduced BMI. With reduced BMIs, we won’t record the function body of int b() in the BMI for B so that the module A doesn’t contribute to the BMI of B and we have less dependencies.

Performance Tips

Reduce duplications

While it is valid to have duplicated declarations in the global module fragments of different module units, it is not free for Clang to deal with the duplicated declarations. A translation unit will compile more slowly if there is a lot of duplicated declarations between the translation unit and modules it imports. For example:

// M-partA.cppm
module;
#include "big.header.h"
export module M:partA;
...

// M-partB.cppm
module;
#include "big.header.h"
export module M:partB;
...

// other partitions
...

// M-partZ.cppm
module;
#include "big.header.h"
export module M:partZ;
...

// M.cppm
export module M;
export import :partA;
export import :partB;
...
export import :partZ;

// use.cpp
import M;
... // use declarations from module M.

When big.header.h is big enough and there are a lot of partitions, the compilation of use.cpp may be significantly slower than the following approach:

module;
#include "big.header.h"
export module m:big.header.wrapper;
export ... // export the needed declarations

// M-partA.cppm
export module M:partA;
import :big.header.wrapper;
...

// M-partB.cppm
export module M:partB;
import :big.header.wrapper;
...

// other partitions
...

// M-partZ.cppm
export module M:partZ;
import :big.header.wrapper;
...

// M.cppm
export module M;
export import :partA;
export import :partB;
...
export import :partZ;

// use.cpp
import M;
... // use declarations from module M.

Reducing the duplication from textual includes is what improves compile-time performance.

To help users to identify such issues, we add a warning -Wdecls-in-multiple-modules. This warning is disabled by default and it needs to be explicitly enabled or by -Weverything.

Transitioning to modules

It is best for new code and libraries to use modules from the start if possible. However, it may be a breaking change for existing code or libraries to switch to modules. As a result, many existing libraries need to provide both headers and module interfaces for a while to not break existing users.

This section suggests some suggestions on how to ease the transition process for existing libraries. Note that this information is only intended as guidance, rather than as requirements to use modules in Clang. It presumes the project is starting with no module-based dependencies.

ABI non-breaking styles

export-using style
module;
#include "header_1.h"
#include "header_2.h"
...
#include "header_n.h"
export module your_library;
export namespace your_namespace {
  using decl_1;
  using decl_2;
  ...
  using decl_n;
}

This example shows how to include all the headers containing declarations which need to be exported, and uses using declarations in an export block to produce the module interface.

export extern-C++ style
module;
#include "third_party/A/headers.h"
#include "third_party/B/headers.h"
...
#include "third_party/Z/headers.h"
export module your_library;
#define IN_MODULE_INTERFACE
extern "C++" {
  #include "header_1.h"
  #include "header_2.h"
  ...
  #include "header_n.h"
}

Headers (from header_1.h to header_n.h) need to define the macro:

#ifdef IN_MODULE_INTERFACE
#define EXPORT export
#else
#define EXPORT
#endif

and put EXPORT on the declarations you want to export.

Also, it is recommended to refactor headers to include third-party headers conditionally:

#ifndef IN_MODULE_INTERFACE
#include "third_party/A/headers.h"
#endif

#include "header_x.h"

...

This can be helpful because it gives better diagnostic messages if the module interface unit is not properly updated when modifying code.

This approach works because the declarations with language linkage are attached to the global module. Thus, the ABI of the modular form of the library does not change.

While this style is more involved than the export-using style, it makes it easier to further refactor the library to other styles.

ABI breaking style

The term ABI breaking may sound like a bad approach. However, this style forces consumers of the library use it in a consistent way. e.g., either always include headers for the library or always import modules. The style prevents the ability to mix includes and imports for the library.

The pattern for ABI breaking style is similar to the export extern-C++ style.

module;
#include "third_party/A/headers.h"
#include "third_party/B/headers.h"
...
#include "third_party/Z/headers.h"
export module your_library;
#define IN_MODULE_INTERFACE
#include "header_1.h"
#include "header_2.h"
...
#include "header_n.h"

#if the number of .cpp files in your project are small
module :private;
#include "source_1.cpp"
#include "source_2.cpp"
...
#include "source_n.cpp"
#else // the number of .cpp files in your project are a lot
// Using all the declarations from third-party libraries which are
// used in the .cpp files.
namespace third_party_namespace {
  using third_party_decl_used_in_cpp_1;
  using third_party_decl_used_in_cpp_2;
  ...
  using third_party_decl_used_in_cpp_n;
}
#endif

(And add EXPORT and conditional include to the headers as suggested in the export extern-C++ style section.)

The ABI with modules is different and thus we need to compile the source files into the new ABI. This is done by an additional part of the interface unit:

#if the number of .cpp files in your project are small
module :private;
#include "source_1.cpp"
#include "source_2.cpp"
...
#include "source_n.cpp"
#else // the number of .cpp files in your project are a lot
// Using all the declarations from third-party libraries which are
// used in the .cpp files.
namespace third_party_namespace {
  using third_party_decl_used_in_cpp_1;
  using third_party_decl_used_in_cpp_2;
  ...
  using third_party_decl_used_in_cpp_n;
}
#endif

If the number of source files is small, everything can be put in the private module fragment directly (it is recommended to add conditional includes to the source files as well). However, compile time performance will be bad if there are a lot of source files to compile.

Note that the private module fragment can only be in the primary module interface unit and the primary module interface unit containing the private module fragment should be the only module unit of the corresponding module.

In this case, source files (.cpp files) must be converted to module implementation units:

#ifndef IN_MODULE_INTERFACE
// List all the includes here.
#include "third_party/A/headers.h"
...
#include "header.h"
#endif

module your_library;

// Following off should be unchanged.
...

The module implementation unit will import the primary module implicitly. Do not include any headers in the module implementation units as it avoids duplicated declarations between translation units. This is why non-exported using declarations should be added from third-party libraries in the primary module interface unit.

If the library is provided as libyour_library.so, a modular library (e.g., libyour_library_modules.so) may also need to be provided for ABI compatibility.

What if there are headers only included by the source files

The above practice may be problematic if there are headers only included by the source files. When using a private module fragment, this issue may be solved by including those headers in the private module fragment. While it is OK to solve it by including the implementation headers in the module purview when using implementation module units, it may be suboptimal because the primary module interface units now contain entities that do not belong to the interface.

This can potentially be improved by introducing a module partition implementation unit. An internal module partition unit is an importable module unit which is internal to the module itself.

Providing a header to skip parsing redundant headers

Many redeclarations shared between translation units causes Clang to have slower compile-time performance. Further, there are known issues with include after import. Even when that issue is resolved, users may still get slower compilation speed and larger BMIs. For these reasons, it is recommended to not include headers after importing the corresponding module. However, it is not always easy if the library is included by other dependencies, as in:

#include "third_party/A.h" // #include "your_library/a_header.h"
import your_library;

or

import your_library;
#include "third_party/A.h" // #include "your_library/a_header.h"

For such cases, it is best if the library providing both module and header interfaces also provides a header which skips parsing so that the library can be imported with the following approach that skips redundant redeclarations:

import your_library;
#include "your_library_imported.h"
#include "third_party/A.h" // #include "your_library/a_header.h" but got skipped

The implementation of your_library_imported.h can be a set of controlling macros or an overall controlling macro if using #pragma once. Then headers can be refactored to:

#pragma once
#ifndef YOUR_LIBRARY_IMPORTED
...
#endif

If the modules imported by the library provide such headers, remember to add them to your_library_imported.h too.

Importing modules

When there are dependent libraries providing modules, they should be imported in your module as well. Many existing libraries will fall into this category once the std module is more widely available.

All dependent libraries providing modules

Of course, most of the complexity disappears if all the dependent libraries provide modules.

Headers need to be converted to include third-party headers conditionally. Then, for the export-using style:

module;
import modules_from_third_party;
#define IN_MODULE_INTERFACE
#include "header_1.h"
#include "header_2.h"
...
#include "header_n.h"
export module your_library;
export namespace your_namespace {
  using decl_1;
  using decl_2;
  ...
  using decl_n;
}

or, for the export extern-C++ style:

export module your_library;
import modules_from_third_party;
#define IN_MODULE_INTERFACE
extern "C++" {
  #include "header_1.h"
  #include "header_2.h"
  ...
  #include "header_n.h"
}

or, for the ABI-breaking style,

export module your_library;
import modules_from_third_party;
#define IN_MODULE_INTERFACE
#include "header_1.h"
#include "header_2.h"
...
#include "header_n.h"

#if the number of .cpp files in your project are small
module :private;
#include "source_1.cpp"
#include "source_2.cpp"
...
#include "source_n.cpp"
#endif

Non-exported using declarations are unnecessary if using implementation module units. Instead, third-party modules can be imported directly in implementation module units.

Partial dependent libraries providing modules

If the library has to mix the use of include and import in its module, the primary goal is still the removal of duplicated declarations in translation units as much as possible. If the imported modules provide headers to skip parsing their headers, those should be included after the import. If the imported modules don’t provide such a header, one can be made manually for improved compile time performance.

Reachability of internal partition units

The internal partition units are sometimes called implementation partition units in other documentation. However, the name may be confusing since implementation partition units are not implementation units.

According to [module.reach]p1 and [module.reach]p2 (from N4986):

A translation unit U is necessarily reachable from a point P if U is a module interface unit on which the translation unit containing P has an interface dependency, or the translation unit containing P imports U, in either case prior to P.

All translation units that are necessarily reachable are reachable. Additional translation units on which the point within the program has an interface dependency may be considered reachable, but it is unspecified which are and under what circumstances.

For example,

// a.cpp
import B;
int main()
{
    g<void>();
}

// b.cppm
export module B;
import :C;
export template <typename T> inline void g() noexcept
{
    return f<T>();
}

// c.cppm
module B:C;
template<typename> inline void f() noexcept {}

The internal partition unit c.cppm is not necessarily reachable by a.cpp because c.cppm is not a module interface unit and a.cpp doesn’t import c.cppm. This leaves it up to the compiler to decide if c.cppm is reachable by a.cpp or not. Clang’s behavior is that indirectly imported internal partition units are not reachable.

The suggested approach for using an internal partition unit in Clang is to only import them in the implementation unit.

Known Issues

The following describes issues in the current implementation of modules. Please see the issues list for modules for a list of issues or to file a new issue if you don’t find an existing one. When creating a new issue for standard C++ modules, please start the title with [C++20] [Modules] (or [C++23] [Modules], etc) and add the label clang:modules if possible.

A high-level overview of support for standards features, including modules, can be found on the C++ Feature Status page.

Including headers after import is not well-supported

The following example is accepted:

#include <iostream>
import foo; // assume module 'foo' contain the declarations from `<iostream>`

int main(int argc, char *argv[])
{
    std::cout << "Test\n";
    return 0;
}

but if the order of #include <iostream> and import foo; is reversed, then the code is currently rejected:

import foo; // assume module 'foo' contain the declarations from `<iostream>`
#include <iostream>

int main(int argc, char *argv[])
{
    std::cout << "Test\n";
    return 0;
}

Both of the above examples should be accepted.

This is a limitation of the implementation. In the first example, the compiler will see and parse <iostream> first then it will see the import. In this case, ODR checking and declaration merging will happen in the deserializer. In the second example, the compiler will see the import first and the #include second which results in ODR checking and declarations merging happening in the semantic analyzer. This is due to a divergence in the implementation path. This is tracked by #61465.

Ignored preferred_name Attribute

When Clang writes BMIs, it will ignore the preferred_name attribute on declarations which use it. Thus, the preferred name will not be displayed in the debugger as expected. This is tracked by #56490.

Don’t emit macros about module declaration

This is covered by P1857R3. It is mentioned here because we want users to be aware that we don’t yet implement it.

A direct approach to write code that can be compiled by both modules and non-module builds may look like:

MODULE
IMPORT header_name
EXPORT_MODULE MODULE_NAME;
IMPORT header_name
EXPORT ...

The intent of this is that this file can be compiled like a module unit or a non-module unit depending on the definition of some macros. However, this usage is forbidden by P1857R3 which is not yet implemented in Clang. This means that is possible to write invalid modules which will no longer be accepted once P1857R3 is implemented. This is tracked by #54047.

Until then, it is recommended not to mix macros with module declarations.

In consistent filename suffix requirement for importable module units

Currently, Clang requires the file name of an importable module unit to have .cppm (or .ccm, .cxxm, .c++m) as the file extension. However, the behavior is inconsistent with other compilers. This is tracked by #57416.

Incorrect ODR violation diagnostics

ODR violations are a common issue when using modules. Clang sometimes produces false-positive diagnostics or fails to produce true-positive diagnostics of the One Definition Rule. One often-reported example is:

// part.cc
module;
typedef long T;
namespace ns {
inline void fun() {
    (void)(T)0;
}
}
export module repro:part;

// repro.cc
module;
typedef long T;
namespace ns {
    using ::T;
}
namespace ns {
inline void fun() {
    (void)(T)0;
}
}
export module repro;
export import :part;

Currently the compiler incorrectly diagnoses the inconsistent definition of fun() in two module units. Because both definitions of fun() have the same spelling and T refers to the same type entity, there is no ODR violation. This is tracked by #78850.

Using TU-local entity in other units

Module units are translation units, so the entities which should be local to the module unit itself should never be used by other units.

The C++ standard defines the concept of TU-local and exposure in basic.link/p14, basic.link/p15, basic.link/p16, basic.link/p17, and basic.link/p18.

However, Clang doesn’t formally support these two concepts. This results in unclear or confusing diagnostic messages. Further, Clang may import TU-local entities to other units without any diagnostics. This is tracked by #78173.

Header Units

How to build projects using header units

Warning

The support for header units, including related command line options, is experimental. There are still many unanswered question about how tools should interact with header units. The details described here may change in the future.

Quick Start

The following example:

import <iostream>;
int main() {
  std::cout << "Hello World.\n";
}

could be compiled with:

$ clang++ -std=c++20 -xc++-system-header --precompile iostream -o iostream.pcm
$ clang++ -std=c++20 -fmodule-file=iostream.pcm main.cpp

How to produce BMIs

Similar to named modules, --precompile can be used to produce a BMI. However, that requires specifying that the input file is a header by using -xc++-system-header or -xc++-user-header.

The -fmodule-header={user,system} option can also be used to produce a BMI for header units which have a file extension like .h or .hh. The argument to -fmodule-header specifies either the user search path or the system search path. The default value for -fmodule-header is user. For example:

// foo.h
#include <iostream>
void Hello() {
  std::cout << "Hello World.\n";
}

// use.cpp
import "foo.h";
int main() {
  Hello();
}

could be compiled with:

$ clang++ -std=c++20 -fmodule-header foo.h -o foo.pcm
$ clang++ -std=c++20 -fmodule-file=foo.pcm use.cpp

For headers which do not have a file extension, -xc++-header (or -xc++-system-header, -xc++-user-header) must be used to specify the file as a header. For example:

// use.cpp
import "foo.h";
int main() {
  Hello();
}
$ clang++ -std=c++20 -fmodule-header=system -xc++-header iostream -o iostream.pcm
$ clang++ -std=c++20 -fmodule-file=iostream.pcm use.cpp

How to specify dependent BMIs

-fmodule-file can be used to specify a dependent BMI (or multiple times for more than one dependent BMI).

With the existing implementation, -fprebuilt-module-path cannot be used for header units (because they are nominally anonymous). For header units, use -fmodule-file to include the relevant PCM file for each header unit.

This is expect to be solved in a future version of Clang either by the compiler finding and specifying -fmodule-file automatically, or by the use of a module-mapper that understands how to map the header name to their PCMs.

Compiling a header unit to an object file

A header unit cannot be compiled to an object file due to the semantics of header units. For example:

$ clang++ -std=c++20 -xc++-system-header --precompile iostream -o iostream.pcm
# This is not allowed!
$ clang++ iostream.pcm -c -o iostream.o

Include translation

The C++ standard allows vendors to convert #include header-name to import header-name; when possible. Currently, Clang does this translation for the #include in the global module fragment. For example, the following example:

module;
import <iostream>;
export module M;
export void Hello() {
  std::cout << "Hello.\n";
}

is the same as this example:

module;
#include <iostream>
export module M;
export void Hello() {
    std::cout << "Hello.\n";
}
$ clang++ -std=c++20 -xc++-system-header --precompile iostream -o iostream.pcm
$ clang++ -std=c++20 -fmodule-file=iostream.pcm --precompile M.cppm -o M.cpp

In the latter example, Clang can find the BMI for <iostream> and so it tries to replace the #include <iostream> with import <iostream>; automatically.

Differences between Clang modules and header units

Header units have similar semantics to Clang modules. The semantics of both are like headers. Therefore, header units can be mimicked by Clang modules as in the following example:

module "iostream" {
  export *
  header "/path/to/libstdcxx/iostream"
}
$ clang++ -std=c++20 -fimplicit-modules -fmodule-map-file=.modulemap main.cpp

This example is simplified when using libc++:

$ clang++ -std=c++20 main.cpp -fimplicit-modules -fimplicit-module-maps

because libc++ already supplies a module map.

This raises the question: why are header units not implemented through Clang modules?

This is primarily because Clang modules have more hierarchical semantics when wrapping multiple headers together as one module, which is not supported by Standard C++ Header units. We want to avoid the impression that these additional semantics get interpreted as Standard C++ behavior.

Another reason is that there are proposals to introduce module mappers to the C++ standard (for example, https://wg21.link/p1184r2). Reusing Clang’s modulemap may be more difficult if we need to introduce another module mapper.

Discovering Dependencies

Without use of modules, all the translation units in a project can be compiled in parallel. However, the presence of module units requires compiling the translation units in a topological order.

The clang-scan-deps tool can extract dependency information and produce a JSON file conforming to the specification described in P1689. Only named modules are supported currently.

A compilation database is needed when using clang-scan-deps. See JSON Compilation Database Format Specification for more information about compilation databases. Note that the output JSON attribute is necessary for clang-scan-deps to scan using the P1689 format. For example:

//--- M.cppm
export module M;
export import :interface_part;
import :impl_part;
export int Hello();

//--- interface_part.cppm
export module M:interface_part;
export void World();

//--- Impl.cpp
module;
#include <iostream>
module M;
void Hello() {
    std::cout << "Hello ";
}

//--- impl_part.cppm
module;
#include <string>
#include <iostream>
module M:impl_part;
import :interface_part;

std::string W = "World.";
void World() {
    std::cout << W << std::endl;
}

//--- User.cpp
import M;
import third_party_module;
int main() {
  Hello();
  World();
  return 0;
}

And here is the compilation database:

[
{
    "directory": ".",
    "command": "<path-to-compiler-executable>/clang++ -std=c++20 M.cppm -c -o M.o",
    "file": "M.cppm",
    "output": "M.o"
},
{
    "directory": ".",
    "command": "<path-to-compiler-executable>/clang++ -std=c++20 Impl.cpp -c -o Impl.o",
    "file": "Impl.cpp",
    "output": "Impl.o"
},
{
    "directory": ".",
    "command": "<path-to-compiler-executable>/clang++ -std=c++20 impl_part.cppm -c -o impl_part.o",
    "file": "impl_part.cppm",
    "output": "impl_part.o"
},
{
    "directory": ".",
    "command": "<path-to-compiler-executable>/clang++ -std=c++20 interface_part.cppm -c -o interface_part.o",
    "file": "interface_part.cppm",
    "output": "interface_part.o"
},
{
    "directory": ".",
    "command": "<path-to-compiler-executable>/clang++ -std=c++20 User.cpp -c -o User.o",
    "file": "User.cpp",
    "output": "User.o"
}
]

To get the dependency information in P1689 format, use:

$ clang-scan-deps -format=p1689 -compilation-database P1689.json

to get:

{
  "revision": 0,
  "rules": [
    {
      "primary-output": "Impl.o",
      "requires": [
        {
          "logical-name": "M",
          "source-path": "M.cppm"
        }
      ]
    },
    {
      "primary-output": "M.o",
      "provides": [
        {
          "is-interface": true,
          "logical-name": "M",
          "source-path": "M.cppm"
        }
      ],
      "requires": [
        {
          "logical-name": "M:interface_part",
          "source-path": "interface_part.cppm"
        },
        {
          "logical-name": "M:impl_part",
          "source-path": "impl_part.cppm"
        }
      ]
    },
    {
      "primary-output": "User.o",
      "requires": [
        {
          "logical-name": "M",
          "source-path": "M.cppm"
        },
        {
          "logical-name": "third_party_module"
        }
      ]
    },
    {
      "primary-output": "impl_part.o",
      "provides": [
        {
          "is-interface": false,
          "logical-name": "M:impl_part",
          "source-path": "impl_part.cppm"
        }
      ],
      "requires": [
        {
          "logical-name": "M:interface_part",
          "source-path": "interface_part.cppm"
        }
      ]
    },
    {
      "primary-output": "interface_part.o",
      "provides": [
        {
          "is-interface": true,
          "logical-name": "M:interface_part",
          "source-path": "interface_part.cppm"
        }
      ]
    }
  ],
  "version": 1
}

See the P1689 paper for the meaning of the fields.

Getting dependency information per file with finer-grained control (such as scanning generated source files) is possible. For example:

$ clang-scan-deps -format=p1689 -- <path-to-compiler-executable>/clang++ -std=c++20 impl_part.cppm -c -o impl_part.o

will produce:

{
  "revision": 0,
  "rules": [
    {
      "primary-output": "impl_part.o",
      "provides": [
        {
          "is-interface": false,
          "logical-name": "M:impl_part",
          "source-path": "impl_part.cppm"
        }
      ],
      "requires": [
        {
          "logical-name": "M:interface_part"
        }
      ]
    }
  ],
  "version": 1
}

Individual command line options can be specified after --. clang-scan-deps will extract the necessary information from the specified options. Note that the path to the compiler executable needs to be specified explicitly instead of using clang++ directly.

Users may want the scanner to get the transitional dependency information for headers. Otherwise, the project has to be scanned twice, once for headers and once for modules. To address this, clang-scan-deps will recognize the specified preprocessor options in the given command line and generate the corresponding dependency information. For example:

$ clang-scan-deps -format=p1689 -- ../bin/clang++ -std=c++20 impl_part.cppm -c -o impl_part.o -MD -MT impl_part.ddi -MF impl_part.dep
$ cat impl_part.dep

will produce:

impl_part.ddi: \
  /usr/include/bits/wchar.h /usr/include/bits/types/wint_t.h \
  /usr/include/bits/types/mbstate_t.h \
  /usr/include/bits/types/__mbstate_t.h /usr/include/bits/types/__FILE.h \
  /usr/include/bits/types/FILE.h /usr/include/bits/types/locale_t.h \
  /usr/include/bits/types/__locale_t.h \
  ...

When clang-scan-deps detects the -MF option, it will try to write the dependency information for headers to the file specified by -MF.

Possible Issues: Failed to find system headers

If encountering an error like fatal error: 'stddef.h' file not found, the specified <path-to-compiler-executable>/clang++ probably refers to a symlink instead a real binary. There are four potential solutions to the problem:

  1. Point the specified compiler executable to the real binary instead of the symlink.

  2. Invoke <path-to-compiler-executable>/clang++ -print-resource-dir to get the corresponding resource directory for your compiler and add that directory to the include search paths manually in the build scripts.

  3. For build systems that use a compilation database as the input for clang-scan-deps, the build system can add the --resource-dir-recipe invoke-compiler option when executing clang-scan-deps to calculate the resource directory dynamically. The calculation happens only once for a unique <path-to-compiler-executable>/clang++.

  4. For build systems that invoke clang-scan-deps per file, repeatedly calculating the resource directory may be inefficient. In such cases, the build system can cache the resource directory and specify -resource-dir <resource-dir> explicitly, as in:

    $ clang-scan-deps -format=p1689 -- <path-to-compiler-executable>/clang++ -std=c++20 -resource-dir <resource-dir> mod.cppm -c -o mod.o
    

Import modules with clang-repl

clang-repl supports importing C++20 named modules. For example:

// M.cppm
export module M;
export const char* Hello() {
    return "Hello Interpreter for Modules!";
}

The named module still needs to be compiled ahead of time.

$ clang++ -std=c++20 M.cppm --precompile -o M.pcm
$ clang++ M.pcm -c -o M.o
$ clang++ -shared M.o -o libM.so

Note that the module unit needs to be compiled as a dynamic library so that clang-repl can load the object files of the module units. Then it is possible to import module M in clang-repl.

$ clang-repl -Xcc=-std=c++20 -Xcc=-fprebuilt-module-path=.
# We need to load the dynamic library first before importing the modules.
clang-repl> %lib libM.so
clang-repl> import M;
clang-repl> extern "C" int printf(const char *, ...);
clang-repl> printf("%s\n", Hello());
Hello Interpreter for Modules!
clang-repl> %quit

Possible Questions

How modules speed up compilation

A classic theory for the reason why modules speed up the compilation is: if there are n headers and m source files and each header is included by each source file, then the complexity of the compilation is O(n*m). However, if there are n module interfaces and m source files, the complexity of the compilation is O(n+m). Therefore, using modules would be a significant improvement at scale. More simply, use of modules causes many of the redundant compilations to no longer be necessary.

While this is accurate at a high level, this depends greatly on the optimization level, as illustrated below.

First is -O0. The compilation process is described in the following graph.

├-------------frontend----------┼-------------middle end----------------┼----backend----┤
│                               │                                       │               │
└---parsing----sema----codegen--┴----- transformations ---- codegen ----┴---- codegen --┘

├---------------------------------------------------------------------------------------┐
|                                                                                       │
|                                     source file                                       │
|                                                                                       │
└---------------------------------------------------------------------------------------┘

            ├--------┐
            │        │
            │imported│
            │        │
            │  code  │
            │        │
            └--------┘

In this case, the source file (which could be a non-module unit or a module unit) would get processed by the entire pipeline. However, the imported code would only get involved in semantic analysis, which, for the most part, is name lookup, overload resolution, and template instantiation. All of these processes are fast relative to the whole compilation process. More importantly, the imported code only needs to be processed once during frontend code generation, as well as the whole middle end and backend. So we could get a big win for the compilation time in -O0.

But with optimizations, things are different (the code generation part for each end is omitted due to limited space):

├-------- frontend ---------┼--------------- middle end --------------------┼------ backend ----┤
│                           │                                               │                   │
└--- parsing ---- sema -----┴--- optimizations --- IPO ---- optimizations---┴--- optimizations -┘

├-----------------------------------------------------------------------------------------------┐
│                                                                                               │
│                                         source file                                           │
│                                                                                               │
└-----------------------------------------------------------------------------------------------┘
              ├---------------------------------------┐
              │                                       │
              │                                       │
              │            imported code              │
              │                                       │
              │                                       │
              └---------------------------------------┘

It would be very unfortunate if we end up with worse performance when using modules. The main concern is that when a source file is compiled, the compiler needs to see the body of imported module units so that it can perform IPO (InterProcedural Optimization, primarily inlining in practice) to optimize functions in the current source file with the help of the information provided by the imported module units. In other words, the imported code would be processed again and again in importee units by optimizations (including IPO itself). The optimizations before IPO and IPO itself are the most time-consuming part in whole compilation process. So from this perspective, it might not be possible to get the compile time improvements described, but there could be time savings for optimizations after IPO and the whole backend.

Overall, at -O0 the implementations of functions defined in a module will not impact module users, but at higher optimization levels the definitions of such functions are provided to user compilations for the purposes of optimization (but definitions of these functions are still not included in the use’s object file). This means the build speedup at higher optimization levels may be lower than expected given -O0 experience, but does provide more optimization opportunities.

Interoperability with Clang Modules

We wish to support Clang modules and standard C++ modules at the same time, but the mixing them together is not well used/tested yet. Please file new GitHub issues as you find interoperability problems.