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CoreEngine.cpp
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00001 //==- CoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 //  This file defines a generic engine for intraprocedural, path-sensitive,
00011 //  dataflow analysis via graph reachability engine.
00012 //
00013 //===----------------------------------------------------------------------===//
00014 
00015 #define DEBUG_TYPE "CoreEngine"
00016 
00017 #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
00018 #include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
00019 #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
00020 #include "clang/AST/Expr.h"
00021 #include "clang/AST/StmtCXX.h"
00022 #include "llvm/Support/Casting.h"
00023 #include "llvm/ADT/DenseMap.h"
00024 #include "llvm/ADT/Statistic.h"
00025 
00026 using namespace clang;
00027 using namespace ento;
00028 
00029 STATISTIC(NumReachedMaxSteps,
00030             "The # of times we reached the max number of steps.");
00031 STATISTIC(NumPathsExplored,
00032             "The # of paths explored by the analyzer.");
00033 
00034 //===----------------------------------------------------------------------===//
00035 // Worklist classes for exploration of reachable states.
00036 //===----------------------------------------------------------------------===//
00037 
00038 WorkList::Visitor::~Visitor() {}
00039 
00040 namespace {
00041 class DFS : public WorkList {
00042   SmallVector<WorkListUnit,20> Stack;
00043 public:
00044   virtual bool hasWork() const {
00045     return !Stack.empty();
00046   }
00047 
00048   virtual void enqueue(const WorkListUnit& U) {
00049     Stack.push_back(U);
00050   }
00051 
00052   virtual WorkListUnit dequeue() {
00053     assert (!Stack.empty());
00054     const WorkListUnit& U = Stack.back();
00055     Stack.pop_back(); // This technically "invalidates" U, but we are fine.
00056     return U;
00057   }
00058   
00059   virtual bool visitItemsInWorkList(Visitor &V) {
00060     for (SmallVectorImpl<WorkListUnit>::iterator
00061          I = Stack.begin(), E = Stack.end(); I != E; ++I) {
00062       if (V.visit(*I))
00063         return true;
00064     }
00065     return false;
00066   }
00067 };
00068 
00069 class BFS : public WorkList {
00070   std::deque<WorkListUnit> Queue;
00071 public:
00072   virtual bool hasWork() const {
00073     return !Queue.empty();
00074   }
00075 
00076   virtual void enqueue(const WorkListUnit& U) {
00077     Queue.push_front(U);
00078   }
00079 
00080   virtual WorkListUnit dequeue() {
00081     WorkListUnit U = Queue.front();
00082     Queue.pop_front();
00083     return U;
00084   }
00085   
00086   virtual bool visitItemsInWorkList(Visitor &V) {
00087     for (std::deque<WorkListUnit>::iterator
00088          I = Queue.begin(), E = Queue.end(); I != E; ++I) {
00089       if (V.visit(*I))
00090         return true;
00091     }
00092     return false;
00093   }
00094 };
00095 
00096 } // end anonymous namespace
00097 
00098 // Place the dstor for WorkList here because it contains virtual member
00099 // functions, and we the code for the dstor generated in one compilation unit.
00100 WorkList::~WorkList() {}
00101 
00102 WorkList *WorkList::makeDFS() { return new DFS(); }
00103 WorkList *WorkList::makeBFS() { return new BFS(); }
00104 
00105 namespace {
00106   class BFSBlockDFSContents : public WorkList {
00107     std::deque<WorkListUnit> Queue;
00108     SmallVector<WorkListUnit,20> Stack;
00109   public:
00110     virtual bool hasWork() const {
00111       return !Queue.empty() || !Stack.empty();
00112     }
00113 
00114     virtual void enqueue(const WorkListUnit& U) {
00115       if (isa<BlockEntrance>(U.getNode()->getLocation()))
00116         Queue.push_front(U);
00117       else
00118         Stack.push_back(U);
00119     }
00120 
00121     virtual WorkListUnit dequeue() {
00122       // Process all basic blocks to completion.
00123       if (!Stack.empty()) {
00124         const WorkListUnit& U = Stack.back();
00125         Stack.pop_back(); // This technically "invalidates" U, but we are fine.
00126         return U;
00127       }
00128 
00129       assert(!Queue.empty());
00130       // Don't use const reference.  The subsequent pop_back() might make it
00131       // unsafe.
00132       WorkListUnit U = Queue.front();
00133       Queue.pop_front();
00134       return U;
00135     }
00136     virtual bool visitItemsInWorkList(Visitor &V) {
00137       for (SmallVectorImpl<WorkListUnit>::iterator
00138            I = Stack.begin(), E = Stack.end(); I != E; ++I) {
00139         if (V.visit(*I))
00140           return true;
00141       }
00142       for (std::deque<WorkListUnit>::iterator
00143            I = Queue.begin(), E = Queue.end(); I != E; ++I) {
00144         if (V.visit(*I))
00145           return true;
00146       }
00147       return false;
00148     }
00149 
00150   };
00151 } // end anonymous namespace
00152 
00153 WorkList* WorkList::makeBFSBlockDFSContents() {
00154   return new BFSBlockDFSContents();
00155 }
00156 
00157 //===----------------------------------------------------------------------===//
00158 // Core analysis engine.
00159 //===----------------------------------------------------------------------===//
00160 
00161 /// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
00162 bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
00163                                    ProgramStateRef InitState) {
00164 
00165   if (G->num_roots() == 0) { // Initialize the analysis by constructing
00166     // the root if none exists.
00167 
00168     const CFGBlock *Entry = &(L->getCFG()->getEntry());
00169 
00170     assert (Entry->empty() &&
00171             "Entry block must be empty.");
00172 
00173     assert (Entry->succ_size() == 1 &&
00174             "Entry block must have 1 successor.");
00175 
00176     // Mark the entry block as visited.
00177     FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
00178                                              L->getDecl(),
00179                                              L->getCFG()->getNumBlockIDs());
00180 
00181     // Get the solitary successor.
00182     const CFGBlock *Succ = *(Entry->succ_begin());
00183 
00184     // Construct an edge representing the
00185     // starting location in the function.
00186     BlockEdge StartLoc(Entry, Succ, L);
00187 
00188     // Set the current block counter to being empty.
00189     WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
00190 
00191     if (!InitState)
00192       // Generate the root.
00193       generateNode(StartLoc, SubEng.getInitialState(L), 0);
00194     else
00195       generateNode(StartLoc, InitState, 0);
00196   }
00197 
00198   // Check if we have a steps limit
00199   bool UnlimitedSteps = Steps == 0;
00200 
00201   while (WList->hasWork()) {
00202     if (!UnlimitedSteps) {
00203       if (Steps == 0) {
00204         NumReachedMaxSteps++;
00205         break;
00206       }
00207       --Steps;
00208     }
00209 
00210     const WorkListUnit& WU = WList->dequeue();
00211 
00212     // Set the current block counter.
00213     WList->setBlockCounter(WU.getBlockCounter());
00214 
00215     // Retrieve the node.
00216     ExplodedNode *Node = WU.getNode();
00217 
00218     dispatchWorkItem(Node, Node->getLocation(), WU);
00219   }
00220   SubEng.processEndWorklist(hasWorkRemaining());
00221   return WList->hasWork();
00222 }
00223 
00224 void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
00225                                   const WorkListUnit& WU) {
00226   // Dispatch on the location type.
00227   switch (Loc.getKind()) {
00228     case ProgramPoint::BlockEdgeKind:
00229       HandleBlockEdge(cast<BlockEdge>(Loc), Pred);
00230       break;
00231 
00232     case ProgramPoint::BlockEntranceKind:
00233       HandleBlockEntrance(cast<BlockEntrance>(Loc), Pred);
00234       break;
00235 
00236     case ProgramPoint::BlockExitKind:
00237       assert (false && "BlockExit location never occur in forward analysis.");
00238       break;
00239 
00240     case ProgramPoint::CallEnterKind: {
00241       CallEnter CEnter = cast<CallEnter>(Loc);
00242       if (AnalyzedCallees)
00243         if (const CallExpr* CE =
00244             dyn_cast_or_null<CallExpr>(CEnter.getCallExpr()))
00245           if (const Decl *CD = CE->getCalleeDecl())
00246             AnalyzedCallees->insert(CD);
00247       SubEng.processCallEnter(CEnter, Pred);
00248       break;
00249     }
00250 
00251     case ProgramPoint::CallExitBeginKind:
00252       SubEng.processCallExit(Pred);
00253       break;
00254 
00255     case ProgramPoint::EpsilonKind: {
00256       assert(Pred->hasSinglePred() &&
00257              "Assume epsilon has exactly one predecessor by construction");
00258       ExplodedNode *PNode = Pred->getFirstPred();
00259       dispatchWorkItem(Pred, PNode->getLocation(), WU);
00260       break;
00261     }
00262     default:
00263       assert(isa<PostStmt>(Loc) ||
00264              isa<PostInitializer>(Loc));
00265       HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred);
00266       break;
00267   }
00268 }
00269 
00270 bool CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L,
00271                                                  unsigned Steps,
00272                                                  ProgramStateRef InitState, 
00273                                                  ExplodedNodeSet &Dst) {
00274   bool DidNotFinish = ExecuteWorkList(L, Steps, InitState);
00275   for (ExplodedGraph::eop_iterator I = G->eop_begin(), 
00276                                    E = G->eop_end(); I != E; ++I) {
00277     Dst.Add(*I);
00278   }
00279   return DidNotFinish;
00280 }
00281 
00282 void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
00283 
00284   const CFGBlock *Blk = L.getDst();
00285   NodeBuilderContext BuilderCtx(*this, Blk, Pred);
00286 
00287   // Mark this block as visited.
00288   const LocationContext *LC = Pred->getLocationContext();
00289   FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
00290                                            LC->getDecl(),
00291                                            LC->getCFG()->getNumBlockIDs());
00292 
00293   // Check if we are entering the EXIT block.
00294   if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
00295 
00296     assert (L.getLocationContext()->getCFG()->getExit().size() == 0
00297             && "EXIT block cannot contain Stmts.");
00298 
00299     // Process the final state transition.
00300     SubEng.processEndOfFunction(BuilderCtx);
00301 
00302     // This path is done. Don't enqueue any more nodes.
00303     return;
00304   }
00305 
00306   // Call into the SubEngine to process entering the CFGBlock.
00307   ExplodedNodeSet dstNodes;
00308   BlockEntrance BE(Blk, Pred->getLocationContext());
00309   NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
00310   SubEng.processCFGBlockEntrance(L, nodeBuilder);
00311 
00312   // Auto-generate a node.
00313   if (!nodeBuilder.hasGeneratedNodes()) {
00314     nodeBuilder.generateNode(Pred->State, Pred);
00315   }
00316 
00317   // Enqueue nodes onto the worklist.
00318   enqueue(dstNodes);
00319 }
00320 
00321 void CoreEngine::HandleBlockEntrance(const BlockEntrance &L,
00322                                        ExplodedNode *Pred) {
00323 
00324   // Increment the block counter.
00325   const LocationContext *LC = Pred->getLocationContext();
00326   unsigned BlockId = L.getBlock()->getBlockID();
00327   BlockCounter Counter = WList->getBlockCounter();
00328   Counter = BCounterFactory.IncrementCount(Counter, LC->getCurrentStackFrame(),
00329                                            BlockId);
00330   WList->setBlockCounter(Counter);
00331 
00332   // Process the entrance of the block.
00333   if (CFGElement E = L.getFirstElement()) {
00334     NodeBuilderContext Ctx(*this, L.getBlock(), Pred);
00335     SubEng.processCFGElement(E, Pred, 0, &Ctx);
00336   }
00337   else
00338     HandleBlockExit(L.getBlock(), Pred);
00339 }
00340 
00341 void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) {
00342 
00343   if (const Stmt *Term = B->getTerminator()) {
00344     switch (Term->getStmtClass()) {
00345       default:
00346         llvm_unreachable("Analysis for this terminator not implemented.");
00347 
00348       case Stmt::BinaryOperatorClass: // '&&' and '||'
00349         HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
00350         return;
00351 
00352       case Stmt::BinaryConditionalOperatorClass:
00353       case Stmt::ConditionalOperatorClass:
00354         HandleBranch(cast<AbstractConditionalOperator>(Term)->getCond(),
00355                      Term, B, Pred);
00356         return;
00357 
00358         // FIXME: Use constant-folding in CFG construction to simplify this
00359         // case.
00360 
00361       case Stmt::ChooseExprClass:
00362         HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
00363         return;
00364 
00365       case Stmt::CXXTryStmtClass: {
00366         // Generate a node for each of the successors.
00367         // Our logic for EH analysis can certainly be improved.
00368         for (CFGBlock::const_succ_iterator it = B->succ_begin(),
00369              et = B->succ_end(); it != et; ++it) {
00370           if (const CFGBlock *succ = *it) {
00371             generateNode(BlockEdge(B, succ, Pred->getLocationContext()),
00372                          Pred->State, Pred);
00373           }
00374         }
00375         return;
00376       }
00377         
00378       case Stmt::DoStmtClass:
00379         HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
00380         return;
00381 
00382       case Stmt::CXXForRangeStmtClass:
00383         HandleBranch(cast<CXXForRangeStmt>(Term)->getCond(), Term, B, Pred);
00384         return;
00385 
00386       case Stmt::ForStmtClass:
00387         HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
00388         return;
00389 
00390       case Stmt::ContinueStmtClass:
00391       case Stmt::BreakStmtClass:
00392       case Stmt::GotoStmtClass:
00393         break;
00394 
00395       case Stmt::IfStmtClass:
00396         HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
00397         return;
00398 
00399       case Stmt::IndirectGotoStmtClass: {
00400         // Only 1 successor: the indirect goto dispatch block.
00401         assert (B->succ_size() == 1);
00402 
00403         IndirectGotoNodeBuilder
00404            builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
00405                    *(B->succ_begin()), this);
00406 
00407         SubEng.processIndirectGoto(builder);
00408         return;
00409       }
00410 
00411       case Stmt::ObjCForCollectionStmtClass: {
00412         // In the case of ObjCForCollectionStmt, it appears twice in a CFG:
00413         //
00414         //  (1) inside a basic block, which represents the binding of the
00415         //      'element' variable to a value.
00416         //  (2) in a terminator, which represents the branch.
00417         //
00418         // For (1), subengines will bind a value (i.e., 0 or 1) indicating
00419         // whether or not collection contains any more elements.  We cannot
00420         // just test to see if the element is nil because a container can
00421         // contain nil elements.
00422         HandleBranch(Term, Term, B, Pred);
00423         return;
00424       }
00425 
00426       case Stmt::SwitchStmtClass: {
00427         SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
00428                                     this);
00429 
00430         SubEng.processSwitch(builder);
00431         return;
00432       }
00433 
00434       case Stmt::WhileStmtClass:
00435         HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
00436         return;
00437     }
00438   }
00439 
00440   assert (B->succ_size() == 1 &&
00441           "Blocks with no terminator should have at most 1 successor.");
00442 
00443   generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
00444                Pred->State, Pred);
00445 }
00446 
00447 void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term, 
00448                                 const CFGBlock * B, ExplodedNode *Pred) {
00449   assert(B->succ_size() == 2);
00450   NodeBuilderContext Ctx(*this, B, Pred);
00451   ExplodedNodeSet Dst;
00452   SubEng.processBranch(Cond, Term, Ctx, Pred, Dst,
00453                        *(B->succ_begin()), *(B->succ_begin()+1));
00454   // Enqueue the new frontier onto the worklist.
00455   enqueue(Dst);
00456 }
00457 
00458 void CoreEngine::HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, 
00459                                   ExplodedNode *Pred) {
00460   assert(B);
00461   assert(!B->empty());
00462 
00463   if (StmtIdx == B->size())
00464     HandleBlockExit(B, Pred);
00465   else {
00466     NodeBuilderContext Ctx(*this, B, Pred);
00467     SubEng.processCFGElement((*B)[StmtIdx], Pred, StmtIdx, &Ctx);
00468   }
00469 }
00470 
00471 /// generateNode - Utility method to generate nodes, hook up successors,
00472 ///  and add nodes to the worklist.
00473 void CoreEngine::generateNode(const ProgramPoint &Loc,
00474                               ProgramStateRef State,
00475                               ExplodedNode *Pred) {
00476 
00477   bool IsNew;
00478   ExplodedNode *Node = G->getNode(Loc, State, false, &IsNew);
00479 
00480   if (Pred)
00481     Node->addPredecessor(Pred, *G);  // Link 'Node' with its predecessor.
00482   else {
00483     assert (IsNew);
00484     G->addRoot(Node);  // 'Node' has no predecessor.  Make it a root.
00485   }
00486 
00487   // Only add 'Node' to the worklist if it was freshly generated.
00488   if (IsNew) WList->enqueue(Node);
00489 }
00490 
00491 void CoreEngine::enqueueStmtNode(ExplodedNode *N,
00492                                  const CFGBlock *Block, unsigned Idx) {
00493   assert(Block);
00494   assert (!N->isSink());
00495 
00496   // Check if this node entered a callee.
00497   if (isa<CallEnter>(N->getLocation())) {
00498     // Still use the index of the CallExpr. It's needed to create the callee
00499     // StackFrameContext.
00500     WList->enqueue(N, Block, Idx);
00501     return;
00502   }
00503 
00504   // Do not create extra nodes. Move to the next CFG element.
00505   if (isa<PostInitializer>(N->getLocation())) {
00506     WList->enqueue(N, Block, Idx+1);
00507     return;
00508   }
00509 
00510   if (isa<EpsilonPoint>(N->getLocation())) {
00511     WList->enqueue(N, Block, Idx);
00512     return;
00513   }
00514 
00515   const CFGStmt *CS = (*Block)[Idx].getAs<CFGStmt>();
00516   const Stmt *St = CS ? CS->getStmt() : 0;
00517   PostStmt Loc(St, N->getLocationContext());
00518 
00519   if (Loc == N->getLocation()) {
00520     // Note: 'N' should be a fresh node because otherwise it shouldn't be
00521     // a member of Deferred.
00522     WList->enqueue(N, Block, Idx+1);
00523     return;
00524   }
00525 
00526   bool IsNew;
00527   ExplodedNode *Succ = G->getNode(Loc, N->getState(), false, &IsNew);
00528   Succ->addPredecessor(N, *G);
00529 
00530   if (IsNew)
00531     WList->enqueue(Succ, Block, Idx+1);
00532 }
00533 
00534 ExplodedNode *CoreEngine::generateCallExitBeginNode(ExplodedNode *N) {
00535   // Create a CallExitBegin node and enqueue it.
00536   const StackFrameContext *LocCtx
00537                          = cast<StackFrameContext>(N->getLocationContext());
00538   const Stmt *CE = LocCtx->getCallSite();
00539 
00540   // Use the the callee location context.
00541   CallExitBegin Loc(CE, LocCtx);
00542 
00543   bool isNew;
00544   ExplodedNode *Node = G->getNode(Loc, N->getState(), false, &isNew);
00545   Node->addPredecessor(N, *G);
00546   return isNew ? Node : 0;
00547 }
00548 
00549 
00550 void CoreEngine::enqueue(ExplodedNodeSet &Set) {
00551   for (ExplodedNodeSet::iterator I = Set.begin(),
00552                                  E = Set.end(); I != E; ++I) {
00553     WList->enqueue(*I);
00554   }
00555 }
00556 
00557 void CoreEngine::enqueue(ExplodedNodeSet &Set,
00558                          const CFGBlock *Block, unsigned Idx) {
00559   for (ExplodedNodeSet::iterator I = Set.begin(),
00560                                  E = Set.end(); I != E; ++I) {
00561     enqueueStmtNode(*I, Block, Idx);
00562   }
00563 }
00564 
00565 void CoreEngine::enqueueEndOfFunction(ExplodedNodeSet &Set) {
00566   for (ExplodedNodeSet::iterator I = Set.begin(), E = Set.end(); I != E; ++I) {
00567     ExplodedNode *N = *I;
00568     // If we are in an inlined call, generate CallExitBegin node.
00569     if (N->getLocationContext()->getParent()) {
00570       N = generateCallExitBeginNode(N);
00571       if (N)
00572         WList->enqueue(N);
00573     } else {
00574       // TODO: We should run remove dead bindings here.
00575       G->addEndOfPath(N);
00576       NumPathsExplored++;
00577     }
00578   }
00579 }
00580 
00581 
00582 void NodeBuilder::anchor() { }
00583 
00584 ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc,
00585                                             ProgramStateRef State,
00586                                             ExplodedNode *FromN,
00587                                             bool MarkAsSink) {
00588   HasGeneratedNodes = true;
00589   bool IsNew;
00590   ExplodedNode *N = C.Eng.G->getNode(Loc, State, MarkAsSink, &IsNew);
00591   N->addPredecessor(FromN, *C.Eng.G);
00592   Frontier.erase(FromN);
00593 
00594   if (!IsNew)
00595     return 0;
00596 
00597   if (!MarkAsSink)
00598     Frontier.Add(N);
00599 
00600   return N;
00601 }
00602 
00603 void NodeBuilderWithSinks::anchor() { }
00604 
00605 StmtNodeBuilder::~StmtNodeBuilder() {
00606   if (EnclosingBldr)
00607     for (ExplodedNodeSet::iterator I = Frontier.begin(),
00608                                    E = Frontier.end(); I != E; ++I )
00609       EnclosingBldr->addNodes(*I);
00610 }
00611 
00612 void BranchNodeBuilder::anchor() { }
00613 
00614 ExplodedNode *BranchNodeBuilder::generateNode(ProgramStateRef State,
00615                                               bool branch,
00616                                               ExplodedNode *NodePred) {
00617   // If the branch has been marked infeasible we should not generate a node.
00618   if (!isFeasible(branch))
00619     return NULL;
00620 
00621   ProgramPoint Loc = BlockEdge(C.Block, branch ? DstT:DstF,
00622                                NodePred->getLocationContext());
00623   ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred);
00624   return Succ;
00625 }
00626 
00627 ExplodedNode*
00628 IndirectGotoNodeBuilder::generateNode(const iterator &I,
00629                                       ProgramStateRef St,
00630                                       bool IsSink) {
00631   bool IsNew;
00632   ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
00633                                       Pred->getLocationContext()), St,
00634                                       IsSink, &IsNew);
00635   Succ->addPredecessor(Pred, *Eng.G);
00636 
00637   if (!IsNew)
00638     return 0;
00639 
00640   if (!IsSink)
00641     Eng.WList->enqueue(Succ);
00642 
00643   return Succ;
00644 }
00645 
00646 
00647 ExplodedNode*
00648 SwitchNodeBuilder::generateCaseStmtNode(const iterator &I,
00649                                         ProgramStateRef St) {
00650 
00651   bool IsNew;
00652   ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
00653                                       Pred->getLocationContext()), St,
00654                                       false, &IsNew);
00655   Succ->addPredecessor(Pred, *Eng.G);
00656   if (!IsNew)
00657     return 0;
00658 
00659   Eng.WList->enqueue(Succ);
00660   return Succ;
00661 }
00662 
00663 
00664 ExplodedNode*
00665 SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St,
00666                                            bool IsSink) {
00667   // Get the block for the default case.
00668   assert(Src->succ_rbegin() != Src->succ_rend());
00669   CFGBlock *DefaultBlock = *Src->succ_rbegin();
00670 
00671   // Sanity check for default blocks that are unreachable and not caught
00672   // by earlier stages.
00673   if (!DefaultBlock)
00674     return NULL;
00675   
00676   bool IsNew;
00677   ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
00678                                       Pred->getLocationContext()), St,
00679                                       IsSink, &IsNew);
00680   Succ->addPredecessor(Pred, *Eng.G);
00681 
00682   if (!IsNew)
00683     return 0;
00684 
00685   if (!IsSink)
00686     Eng.WList->enqueue(Succ);
00687 
00688   return Succ;
00689 }